Saturday 14 July 2018

Pipeline 1: Head Modelling (remake) - Part 2: Rough Blocking

















SHARE:

3 comments

  1. Glad to see you having another go at this Laura. One tip though - the thing you need to concentrate on is 'sculpting' the head. Paying attention to the forms in all views. For example, the head so far is too 'pointy' towards the front of the face (from above it is a wedge shape). I want you to look at real heads as a guide and not cartoon characters whilst you're doing this. For example, look at your own head in a mirror, find good photo reference of a real person (lots of photos of the same person from lots of views). A cartoon character is somewhat abstract because you only have two views to work from, a real head you can turn around and see it in 3D.

    ReplyDelete
  2. Hi Laura - I have sent you an email.

    ReplyDelete
  3. Thank you so much Alan I can see what you and I have been struggling with this, thank you and I will try a modelling a real face first then a cartoon one.

    ReplyDelete

MINIMAL BLOGGER TEMPLATES BY pipdig