Friday, 16 December 2016
Reflective statement
Throughout this whole project it has been a real challenge and delight, for I have really enjoyed trying to create the city not just in mooring and some mailing but also by making it in Maya. My strongest points of the project is definitely how I modeled this entire city for its the strong point of the project to me I love how I have modeled every part of the building even the ones that looked complicated in orthography yet they were completely fine when modelling itself. I agree with film after looking back on my renders I agree that the texturing of the building need some work and that the scales and placements of the matte painting, lamps and builds needs some readjusting, i will Bear this in mind for the next project. I am really happy nonetheless of how my model was made and how it looks and glad that I managed to achieve this model.
Thursday, 15 December 2016
Monday, 12 December 2016
the development of the matte painting
after making my model I started to make the matte painting with a few changes, I am really happy and proud of how my painting turned out I think it looks great.
concept art
originals
changes and detail
painting
Sunday, 11 December 2016
modelling building and putting the scene together
After a few days of modelling my building, I'm ready to UV and Texture, I'm really happy with how they look.
models
Scene Render
Monday, 5 December 2016
Photoshop toolkit - texture and bumps
I made some textures to put in crazy bump, thanks to Jordon I feel like I can make the city of Xander even better
plastic
normal bump
occlusion bump
diffuse bump
stone
normal bump
occlusion bump
diffuse bump
wood
normal bump
occlusion bump
diffuse bump
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