Now that the ribbon spine is done the next step in skinning is to build a skeleton and add detail in the frame in term of rotating certain areas, for example when rotating the wrist sideways it is not only the wrist that turns but also a part of the forearm to support it. adding these little details and the skeleton to the mum character will help her move realistically.
Hi Laura - Quick question. Have you skinned your characters before creating your rigs? I don't see it on your blog. The steps are...make a skeleton (and ribbon spine), skin your characters, and then create the control rig. It's harder to skin the character and add pose space deformers after rigging it.
ReplyDeletehi Alan i have sent u an email of the files that i have done
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